Training and Tools for Imperialism–The Video Game with real casualties

Sgt. Star, Robotic Recruiter

(Pentagon and Hollywood team up to capture imaginations, recruit and train imperialism’s next generation for foreign conquests, occupations, and war crimes.)

Army-Sponsored Institute Develops Virtual Reality Counterinsurgency Training Games

By Matthew Harwood
Created 06/21/2010

A U.S. Army-financed research institute, combining the skills of Hollywood and the video game world, is helping to train soldiers in winning hearts and minds in Afghanistan, Iraq, and beyond by developing virtual reality games that blur gaming and real life.

Based in Los Angeles’ Marina del Rey, the University of Southern California’s Institute for Creative Technologies [1] (ICT) is on the cutting edge of creating immersive, interactive training environments— so much so that it developed the technology used in James Cameron’s blockbuster Avatar to give the movie’s characters real-life human expressions and movements.

Led by Executive Director Randal Hill Jr. and Director of Technology Bill Swartout, the institute teams “computer scientists, graphics visionaries, artificial-intelligence wizards, social-science experts, digital game makers and Hollywood storytellers who are taking the notion of virtual reality to a new level of fidelity, creating immersive environments that, among other things, help America’s soldiers experience the culture of Iraq and Afghanistan before they go and treat them for post-traumatic stress when they return,” writes John Mecklin, the editor-in-chief of Miller-McCune magazine [2]. Continue reading